Federation Alien
Engineering Intelligence/Miracle Worker
Ships
- Southmoor details: World Razer Temporal Ops Juggernaut
- Southmoor: World Razer Temporal Ops Juggernaut
Corpsie
!corpsie_headshot.jpg |
The OG- my first character, rebuilding from legacy. Barely had any love since raising the level cap. Will still go for old-school aesthetics and "original" ships |
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Kit

+17.3 Cold Damage
+52.5 Kit Performance
: ''(Improves All Kit Modules)''
+26.2 Kit Readiness
: ''(Improves Kit Module Cooldowns)''
: Activating a Cold Kit Module fires a Polar Blast at the target or the nearest Foe (14 sec recharge), applying ___ Cold Damage to Foes near the target
Kit Module
!Engineering+Kit+Module+-+(Passive)+Shield+Reinforcement+Field.png Engineering Kit Module - (Passive) Shield Reinforcement Field
While in Combat, to self and allies within 5m:
: * +_ Shield Regeneration/sec
: * __% Shield Resistance for 1 sec
Kit Module

V'ger Probes
V'ger Probes deal Plasma Damage
: Three V'ger Probes appear near your targeted Foe, while moving toward nearby Foes for 20 seconds
: * __ Plasma Damage per sec to closest Foe within 15m
: * ___ Plasma Damage per sec to all Foes within contact
: 1 min 15 sec recharge
Kit Module

Micro-Generator Drone
Create Electrical AoE DoT Drone
:Deploy a '''Micro-Generator Drone''' for 20 sec that deals nearby Foes _ Electrical Damage per sec for 1.5 sec
:Extra damage to Foes above half Health, improving to double damage to Foes at full Health.
:30 sec recharge
Kit Module

Cryo Mine Barrier
Create Cryo Mines
: Creates 5 level __ Cryo Mines for 60 sec
: _____ Cold Damage (50% Shield Penetration)
: -50% Runspeed for 12 sec
: Increase Damage to Shields by 30% for 12 sec
: 15 sec recharge
Kit Module

Exothermic Redistribution
Cold DOT with adjacent target Fire DOT
: * _ Cold Damage per sec for 5 sec, increased if the target already affected by Cold (Improved by Kit Performance)
: * -_% Run Speed
: * _% chance per sec: Hold for 4 sec
: Strikes target's nearest ally with Fire:
: * _ Fire Damage per sec, increased if target already affected by Fire (Improved by Kit Performance)
: * _% chance per sec: Disable for 4 sec
: _ sec recharge
Kit Module

Adaptation Vinculum
Area Damage Resistance, Minor Heal and Rez
: Creates an Adaptation Vinculum for 90 sec:
: To Allies within 6m:
: +17.7 Hit Points/sec
: 10.1 Shield Regeneration/sec
: +9 All Damage Resistance Rating for 1.2 sec
: Revives unconscious allies (this only occurs every 15 sec)
: 1 min 30 sec recharge
Armour and EV suit
Body Armor

+61.1 Physical Damage Resistance Rating
+61.1 Kinetic Damage Resistance Rating
+98.9 Energy Damage Resistance Rating
+174.5 Additional Thermal (Cold and Fire) Damage Resistance Rating
+300 Willpower
:
Temporary Health that grows as you deal Cold Damage
: Grants ___ Temporary Health for 30 sec, which grows as you deal Cold Damage
: 47 sec recharge
EV Suit

+_ Energy Damage Resistance Rating
+_ Environmental Damage Resistance Rating
+_ Toxic Damage Resistance Rating
+_ Maximum Hit Points
+% Run Speed
+ Root Resistance Rating
+_ Knockback Resistance Rating
Spacejimp to navigation point up to 45 meters away
Toggle Lights
Ground Weapon

Beam Setting
Directed Blizzard
Cold Damage
:__ Cold Damage x2 (___ DPS)
:10% Chance: Apply '''<span style="color: #72D9E0">Polar Blast</span>''' to target
::___ Cold Damage to foes around the target
:+20% Critical Severity
:+4% Critical Chance
Targeted AoE Cold Damage and Root
:Applies '''<span style="color: #72D9E0">Polar Blast</span>''' to target
::___ Cold Damage to foes around the target
:+20% Critical Severity
:+4% Critical Chance
:20 sec recharge
Ground Weapon

Rapid Fire
Full Auto Sweep
Quick Cone AoE Damage
: __ Physical Damage x4 (__ DPS)
: +2% Critical Chance
: +40% Critical Severity
: 1 sec recharge
Long-Duration Cone AoE Damage
: to target: __ - __ Physical Damage x15
: (Damage increases over 3 sec firing cycle)
: Begins at 20' cone and widens over firing cycle
: +2% Critical Chance
: +40% Critical Severity
: 8 sec recharge
Ground Traits
(ground)
| Nanomolecular Architect | |
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Ground Trait. This trait enhances all of your Turrets, Mortars, Drones, and other fabrications to have increased Resistance to all damage and increased Regeneration. |
()
| Cold Blooded | |
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(ground)
| Rifle Training | |
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* +5% Rifle Weapon Damage |
(ground)
| Soldier | |
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Ground Trait. Increases the damage and critical hit damage of your ranged weapons. All attacks have a chance to do bonus damage. This is called a Critical Hit. This trait increases the damage done when you successfully land a Critical Hit. |
()
| Telepathic | |
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(ground)
| Shield Harmonic Resonance | |
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Ground Trait. When you are hit by an energy weapon, your shields generate additional Resistance to that type of energy. This Resistance stacks up to three times. Only one type of Energy Resistance can be active at any given time from this trait. |
()
| Resilient | |
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(ground)
| Creative | |
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Ground Trait. Improves effectiveness of Kit Module abilities. |
(ground)
| Natural Immunities | |
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Ground Trait. Provides innate damage resistance to radiation and toxic damage. |
(ground)
| Lucky | |
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Ground Trait. Increases critical hit chance and expose chance. Does not stack with other expose chance buffs. Some attacks can Expose a target for a short duration. An Exposed target will take bonus damage if hit with an Exploit attack. This trait increases the chance your attacks will Expose an enemy target. |
(ground)
| Field Technician | |
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* -10% Kit Recharge Time |
Ground Rep Traits
(ground)
| Deadly Aim | |
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Slightly increases critical severity in ground combat. |
(ground)
| Lethality | |
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Increases your Critical Hit Chance in ground combat. |
(ground)
| Physical Conditioning | |
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Increases ground runspeed |
(ground)
| Close Quarters Combatant | |
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Melee Damage and Run Speed |
Ground Active Rep Traits
(ground)
| Piezo-Electric Perimeter Snare | |
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AoE Electrical Damage and DoT,Root and Runspeed Debuff |
(ground)
| Concussive Tachyon Emission | |
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AOE Heavy Shields Drain |
(ground)
| One Little Ship | |
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Helpful Danube Runabout |
(ground)
| Medical Nanite Cloud | |
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AoE Heal and Rezz |
(ground)
| Visual Dampening Field | |
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PBAoE Cloak to Allies, Confuse to Foes |



















