Southmoor T6-X2
Southmoor
Tier: 6 Type: Juggernaut
World Razer Temporal Ops Juggernaut

| Hull: 50025 | Hullmod: 1.45 | Turn: 7 | ||
|---|---|---|---|---|
| Shieldmod 1.15 | Impulse Modifier: 0.16 | |||
| Inertia: 35 |
Reasons for build
| Specialisation | Abilities |
|---|---|
| Tactical Temporal Operative |
Tactical Team
| Space | ||
|---|---|---|
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Tactical Team | Automated Shield Distribution, Tactical Buff |
Kemocite-Laced Weaponry
| Space | ||
|---|---|---|
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Kemocite-Laced Weaponry | Extra Radiation Dmg on Weapons |
Space

Attack Upgrade - Multi-Target Rate of Fire
Recursive Shearing
| Space | ||
|---|---|---|
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Recursive Shearing | The '''Recursive Shearing''' ability marks single foe and stores amount of damage dealt and later re-applies a percentage of the stored amount as Physical Damage, ignoring shields and resistance. There is a cap on amount of damage stored. |
|Science |
Polarize Hull
| Space | ||
|---|---|---|
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Polarize Hull | Large Damage Resistance and Tractor Beam Immunity |
Feedback Pulse
| Space | ||
|---|---|---|
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Feedback Pulse | Damages Attacker |
Gravity Well
| Space | ||
|---|---|---|
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Gravity Well | AoE Tractor and Kinetic Damage |
|Engineering Command |
Emergency Power to Weapons
| Space | ||
|---|---|---|
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Emergency Power to Weapons | +Weapon Power level, +Energy weapon Dmg, repair weapon system |
Rally Point Marker
| Space | ||
|---|---|---|
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Rally Point Marker | Allies Near Marker Get Healed |
Reverse Shield Polarity
| Space | ||
|---|---|---|
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Reverse Shield Polarity | Incoming Energy Damage Heals Shields, Immune to teleportation and shield drain |
|Tactical |
Space

Attack Upgrade - AoE
Space

Attack Upgrade - Damage
|Science |
Science Team
| Space | ||
|---|---|---|
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Science Team | Shield Repair, Science Skill Buff, Science Debuff Cleanse |
| |
Ship Deflector Dish

+17.5 Starship Shield Restoration
: ''(Improves Shield Healing)''
+35 Starship Hull Capacity
: ''(Improves Starship Maximum Hit Points)''
+35 Starship Shield Capacity
: ''(Improves Starship Shield Hit Points)''
+___ Torpedo Damage Resistance
: ''(Based on Maximum Hull)''
Impulse Engine

+12 Shield Power during combat
+12 Engine Power outside combat
+___ Flight Speed
(Combat Impulse Engines are faster than other engines while at low Engine Power. All Impulse Engines increase their speed and turn rate with your Engine Power Level.)
+___ Flight Turn Rate<br>
+16.5 Full Impulse Flight Speed
: +150.1 Flight Speed
: Diverts all power to engines
Warp Engine

Maximum Warp Factor _ '''''(Max speed modified by Sector Space Speed skill.)'''''
+_ Hull Capacity
: '''''(0.5 per Shield Power)'''''
Upon Defeating an enemy creates 1-2 Tholian Warp Crystals.:
<br/>
That deals ____ Radiation Damage when enemies collide with it.
Additionally, Grants ____ points of Secondary Shielding for 20 sec when allied players get near it.
50% Reduced Cooldown on Transwarp
Ship Shields

____ Maximum Shield Capacity
: '''''(10% Bleedthrough)'''''
___ Shield Regeneration every 6 seconds
When taking damage while shields are below 25% the Tholian Enhanced E.A.C. Shield Grants ____ points of Secondary Shielding for 20 sec.
Can only be triggered once every 45s
Hangars
Universal Consoles
Ship Engineering Console

: +53.3% Power Transfer Rate
: +20 Starship Hull Restoration
:: ''(Improves Hull Healing)''
: +20 Starship Hull Capacity
:: ''(Increases Starship Maximum Hit Points)''
Universal Console

Deploy Mobile Torpedo Platform
+0 - 6 Engine Power Setting, scales up as power setting decreases<br />+50 Starship Tactical Readiness
Deploy Mobile Torpedo Platform
: Summon a Mobile Torpedo Platform for 60 sec
: The platform will follow you and attack with:<br />* Photon Torpedoes<br />* Torpedo Spread III<br />* Torpedo Salvo III
Engineering Consoles
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Science Consoles
Universal Console

While in Science Console Slot:<br> * +20 Shield Power<br>* +5 Maximum Shield Power
While in Engineering Console Slot:<br> * +20 Auxiliary Power<br>* +5 Maximum Auxiliary Power
While in Tactical Console Slot:<br> * +20 Engine Power<br>* +5 Maximum Engine Power
While in Universal Console Slot:<br> * +120% Power Transfer Rate<br><br>
: While any is active:<br> * +20% Recharge Speed for Bridge Officer Abilities
: Until turned off:<br> * -15 Shields Power<br>* +20% Weapon Firing Cycle Haste (Only affects Weapons)
: Until turned off:<br> * -15 Engine Power<br>* +15% Critical Severity (Only affects Weapons)
: Until turned off:<br> * -15 Auxiliary Power<br>* +5% Critical Chance (Only affects Weapons)
: 10 sec recharge
Universal Console

Light of Civilization
+5 Current Weapon Subsystem Power<br />+35% Critical Severity vs foes below 20% health <br/ ><br />
Heavy DoT Damage, Instant Core Breach
: 180' targeting arc
: Deals ___ Phaser Damage per sec to Foe for 3 sec
: Improves to ____ Phaser Damage per sec after 3 sec
: If Foe is destroyed:
: Applies <font color=#72D9E0>'''Light of Civilization Core Breach'''</font>
: <font color=#72D9E0>'''Light of Civilization Core Breach'''</font>
:: _____ Kinetic Damage
:: +_ Repel
: 2 min recharge
Universal Console

Fleet Power Network
+5 Maximum Auxiliary Power<br />+24.2 Starship Exotic Particle Generator <br/ ><br />
Enhance Ally and Pets they control
: To Friend and up to 12 Pets they control for 35 sec:
: * +50% of 125% Weapon Firing Cycle Haste ''(scales from Auxiliary Power)''
: * Every 3 sec, 60% Chance to apply one of Beams: Overload I, Cannon: Rapid Fire I, Torpedo: High Yield/Salvo I
: 2 min recharge
Tactical Consoles
Universal Console

PASSIVE: Energy Dmg Res, Periodic TempHP, Chance to Reflect<br>* +34.2 Energy Damage Resistance Rating<br>* Gain _____ Temporary HP every 5 second while in combat (Does not stack)<br>* 10% chance to reflect 10% of the incoming energy damage back to the target, reflect damage scales with Auxiliary power ''(50% Shield Penetration)''<br>''*Cannot Critically Hit''
Universal Console

Subspace Fracture Tunnel
+30% Hull Regeneration (Not reduced during combat)
Teleport to Foe or Ally, PBAoE Hold, TempHP per Foe Affected, Reduce Console CD
: Teleports in front of a target facing it
: Hold Foes within 5km at destination
: Gain _____ Temporary Hit Points for 15 sec per Affected Foe
: Reduces recharge times of Universal Console Abilities by 25%
: 30 sec recharge
Universal Console

When below 90% on any Shield Facing, 2.5% chance per shot for all Energy Weapons to Restore Shields for 200% of Outgoing Damage
Ship Tactical Console

+3% Critical Chance
+6 Weapon Power Setting
+120 Starship Shield Penetration
:''(Improves Shield Penetration for Starship Weapons)''
Universal Console

Plasmonic Leech
Steals Target Power
:to target: -1 All Power Settings for 15 sec per activation for 15 secs
:to self: +0.75 All Power Settings for 15 sec per activation for 15 secs
Fore Weapons
Ship Fore Weapon

Phaser Wide Angle Dual Heavy Beam Bank
Energy Damage
: 135' targeting arc
: +10% Critical Severity
: to target: __ Phaser Damage (__ DPS)
: -12 Weapon Power to self while this weapon is firing
: Critical strikes add +1% Bonus Damage to this weapon for 20 seconds, up to +20%
: +4% Critical Chance
: to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
: 1 sec recharge
Ship Fore Weapon

Obliviating Phaser Dual Beam Bank
Energy Damage
: 90' targeting arc
: to target: __ Phaser Damage (__ DPS)
:-10 Weapon Power to self while this weapon is firing
:5% chance: +30 Armor Penetration and 100% Shield Penetration
:1 sec recharge
Ship Fore Weapon

Obliviating Phaser Dual Beam Bank
Energy Damage
: 90' targeting arc
: to target: __ Phaser Damage (__ DPS)
:-10 Weapon Power to self while this weapon is firing
:5% chance: +30 Armor Penetration and 100% Shield Penetration
:1 sec recharge
Ship Fore Weapon

Obliviating Phaser Dual Beam Bank
Energy Damage
: 90' targeting arc
: to target: __ Phaser Damage (__ DPS)
:-10 Weapon Power to self while this weapon is firing
:5% chance: +30 Armor Penetration and 100% Shield Penetration
:1 sec recharge
Ship Weapon

Dark Matter Laced Quantum Torpedo
Kinetic Damage
: 90' targeting arc
: to target: ___ Kinetic Damage (___ DPS)
: +4% Critical Chance
: Add a stack of Dark Matter Dissolution, __ Physical Damage every 1 sec for 10 sec.
: Critical Strikes add two stacks instead
Aft Weapons
Ship Weapon

Trilithium-Enhanced Phaser Array
Energy Damage
: 360' targeting arc
: to target: 303.1 Phaser Damage (242.5 DPS)
: -10 Weapon Power to self while this weapon is firing
: 2.5% Chance: Gain 10% Firing Cycle Haste for Energy Weapons for 15 sec
: +10 Accuracy Rating
: 1 sec recharge
Ship Weapon

Phaser Array
Energy Damage
: 360' targeting arc
: to target: __ Phaser Damage (__ DPS)
:-10 Weapon Power to self while this weapon is firing
:to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
:+10 Accuracy Rating
:1 sec recharge
Ship Weapon

Heavy Inhibiting Phaser Turret
Energy Damage
: 360' targeting arc
: to target: ____ Phaser Damage (____ DPS)
: - __ Weapon Power to self while this weapon is firing
: 2.5% chance: Engines Offline to foes within 4km of target for 4 sec
: When shooting foes slower than you:
:: * -10 All Damage Resistance Rating for 5 sec
: +20 Accuracy Rating
: +2% Critical Chance
: 3 sec recharge
Experimental Weapons
Space
(space)
| Living Hull | |
|---|---|
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Space Trait. A working knowledge of Undine biotechnology has allowed you to line crucial portions of your ship's hull with bioengineered bacteria that can actively rebuild damaged portions of the ship. This regeneration remains active while in combat, but is far more effective outside of combat. |
(space)
| Go Fast! | |
|---|---|
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Space Trait: An advanced understanding of propulsion systems allows your ship to be faster at and more agile at Impulse speeds.<br><br>"On my mark. Ready? Go Fast!<br>-Dal R'El"<br><br> |
(space)
| Fleet Coordinator | |
|---|---|
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'''Space Trait''': Increases your Damage based on how many players are in your party. (Self Included) |
(space)
| Grace Under Fire | |
|---|---|
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Space Trait. If you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on Miraculous Repairs is reset. This trait will only trigger when Miraculous Repairs is already on cooldown, and can only trigger once every 90 seconds. |
(space)
| Efficient Captain | |
|---|---|
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Space Trait. Provides a bonus to Warp Core Efficiency skill, improving all power levels (Weapon, Shield, Engine and Auxiliary) of your ship when your power is low. This bonus starts at +0 at 75 power, and scales up as your power setting is lowered. |
- +__ Weapon Power Setting
- +__ Shield Power Setting
- +__ Engine Power Setting
- +__ Auxiliary Power Setting |
(space)
| Warp Theorist | |
|---|---|
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Space Trait. Improves your Warp Core Potential skill, which increases all power levels of your ship. Also improves Electro-Plasma Systems, which improve power transfer and regeneration rates aboard your ship. |
(space)
| Operative | |
|---|---|
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Increases Critical Chance and Critical Severity. |
(space)
| Thrill-seeker | |
|---|---|
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'''Space Trait''': Increases your Flight Speed and Full Impulse Flight Speed. |
(space)
| The Boimler Effect | |
|---|---|
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Space Trait. Provides a chance for using Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown Categories. |
(space)
| Redirected Armor Plating | |
|---|---|
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Res after being shot from behind or sides |
(space)
| Red Directive | |
|---|---|
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Space Trait. Your Intelligence and Temporal Operative Bridge Officer abilities have a reduced Recharge Time, allowing you to more discretely and skillfully fulfill the needs of even the most secretive mission objectives. |
Ship
| Automated Shield Alignment | |
|---|---|
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*0-15% Bonus All Damage ''(Currently 0%, scales with missing shields)'' |
- When you defeat a foe:
**Restores 25% of Shields ''(Max once per 5 seconds)'' |
| Cultural Conquest | |
|---|---|
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* Weapon Firing Modes apply +25% Increased Damage for 15 sec |
- Dealing Weapon Damage to Foes that have Debuffed, DoTed, or Controlled you improves the bonus to +50% and removes one such effect from you |
| Critical Systems | |
|---|---|
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Critical Systems/Improved Critical Systems: |
- to self: +2%/+3% Critical Chance and for 10/15 sec when using an Emergency Power bridge officer ability
- to self: +10%/+15% Critical Severity for 10/15 sec when using an Emergency Power bridge officer ability |
| Entwined Tactical Matrices | |
|---|---|
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*When activating Torpedo Spread: |
| **Applies Fire at Will I and Scatter Volley I to self | |
| *When activating Fire at Will or Scatter Volley: | |
| **Applies Torpedo Spread I to self |
| Critical Systems | |
|---|---|
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Critical Systems/Improved Critical Systems: |
- to self: +2%/+3% Critical Chance and for 10/15 sec when using an Emergency Power bridge officer ability
- to self: +10%/+15% Critical Severity for 10/15 sec when using an Emergency Power bridge officer ability |
| The Best Offense | |
|---|---|
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* Increased Energy Weapon Damage based on Current Shield Percent above 50% |
- Current Value: +__% All Damage with Directed Energy Weapons |
| Emergency Weapon Cycle | |
|---|---|
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* On Emergency Power to Weapons: |
| ** -50% Weapon Power Cost for 30 sec | |
| ** 20% Firing Cycle Haste for Energy Weapons for 30 sec |
Reputation
(space)
| Tyler's Duality | |
|---|---|
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Slotting this trait willl passively increase your starship Critical Chance based on Hull Capacity (Max +6/7.5% at 200,000 Hull Capacity) +__ Critical Chance based on Hull Capacity (Max +6/7.5% at 200,000 Hull Capacity) |
(space)
| Advanced Engines | |
|---|---|
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Base ship Flight Speed and Turn Rate are increased. +25/31.3 Flight Speed +25/31.3 Turn Rate |
(space)
| Enhanced Armor Penetration | |
|---|---|
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All Ship weapons will have increased Armor Penetration |
| :+5/6.3 Armor Penetration |
(space)
| Auxiliary Power Configuration - Offense | |
|---|---|
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In space combat you gain a damage and accuracy boost based on your Auxiliary Power Level. |
| :+__% Bonus All Damage (based on Auxiliary Power level) | |
| :+__ Accuracy Rating (based on Auxiliary Power level) |
Active Reputation
(space)
| Bio-Molecular Shield Generator | |
|---|---|
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Bio-Molecular Shield Generator creates a fixed position shield generator, in space combat, that regenerates starship shields and reduces the damage taken by starship shields for allies in the immediate area. |
(space)
| Anti-Time Entanglement Singularity | |
|---|---|
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Shrinking AoE Damage Hazard, Slows and Holds Foes |
(space)
| Quantum Singularity Manipulation | |
|---|---|
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Drastically increases all space Science Stats for a short time. After a few seconds, your ship will also be cloaked for the remaining duration of the power. You may fire your weapons and use abilities normally without breaking the cloak. This cloak does not bring your shields offline. |
(space)
| Refracting Tetryon Cascade | |
|---|---|
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Releases a cascading burst of Tetryon energy from your Deflector Dish at foes within 3km. The Tetryon Cascade will refract from initial targets to other nearby targets, dealing less damage with each jump. The Refracting Tetryon Cascade can jump to 2 additional targets. The charge can only jump 5km to the next target.<br>WARNING: If the target's sensors are scrambled or otherwise confused when it is hit with the Tetryon Cascade, the charge may bounce back to you or your allies. |
(space)
| Tethered Non-Baryonic Asteroid | |
|---|---|
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Activating this trait will deploy an asteroid with unusual gravitational properties behind your ship, tethered by tractor beams. It follows behind your ship, pulling in all nearby enemies and dealing damage over time to them. |



































