Seagull T6-X2
Seagull
Tier: 6 Type: Dreadnought Cruiser
Vorgon Ytijara Dreadnought Cruiser

| Hull: 53475 | Hullmod: 1.55 | Turn: 8 | ||
|---|---|---|---|---|
| Shieldmod 1.05 | Impulse Modifier: 0.15 | |||
| Inertia: 30 |
Reasons for build
| Specialisation | Abilities |
|---|---|
| Engineering |
Space

Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse
Space

Physical DoT, Kinetic/Physical Res Debuff
Space

Outgoing Healing Buff, Spreads Incoming Healing
Space

The '''Entropic Redistribution''' ability can be activated if target has Entropy point(s), dealing Physical DoT ''(damage-over-time)'' with additional damage per stack of Entropy. It removes all Entropy from the primary target and spreads it to all foes in a 5km area, dealing Physical damage per redistributed Entropy.
Space

Recharge Time Reduction
Space

The '''Recursive Shearing''' ability marks single foe and stores amount of damage dealt and later re-applies a percentage of the stored amount as Physical Damage, ignoring shields and resistance. There is a cap on amount of damage stored.
|Science |
Space

Slow, Kinetic Damage, -Cloak
Space

Damages Attacker
Space

AoE Tractor and Kinetic Damage
|Tactical |
Space

Extra Radiation Dmg on Weapons
Space

Attack Upgrade - Mine Net
|Science |
Space

Slow, Kinetic Damage, -Cloak
| |
Hangar Bay

Launch Vorgon Echentis Frigate
Launch Echentis Frigate
: Launches a level __ Vorgon Echentis Frigate. Each Hangar supports 2 deployed ships at any given time.
: 40 sec recharge
Universal Consoles
Universal Console

Destruction of Enemy Area Defenses
+28% Projectile Damage<br>
Sets Shared Torpedo Recharge to 1.5s (if it was longer), or to 0.5s if equipped ship has Pilot Maneuvers<br>
Cloak, Fly By Foes to Bomb Them
:After 3 sec. +9,999 Stealth
:Applies Enhanced Battle Cloak for 15 sec (can be used when Cloaked)
: * Current Shield Power set to 0
: * +150 Defense Rating
: * +4.5 Flight Speed
: * +15 Flight Turn Rate
: During this time, flying near each Foe plants a bomb that detonates at the end:
: Energy Weapons Offline
: Applies <font color=#72D9E0>'''Destruction of Enemy Area Defenses'''</font>
: <font color=#72D9E0>'''Destruction of Enemy Area Defenses'''</font>
:: ____ Kinetic Damage
:: Repels nearby Foes
:1 sec recharge
Universal Console

Disable Mine Creep
-.5 Shared Mine Recharge Time<br>
+__% Mine Damage<br>
Faraway Mines Creep Towards Enemy
Disables Mine Creep behavior.
Engineering Consoles
Universal Console

+19% Mine and Torpedo Damage
+47.5 Starship Shield Penetration
:''(Improves Shield Penetration for Starship Weapons)''
AoE Kinetic Damage, Disable
: Launches 5 Ultra-High Yield Tricobalt Warheads at a target within 3 to 12km:
: * _____ Kinetic Damage x5, to foes in a 1.5km radius
: * Upon Detonation, creates an Unstable Subspace Rift for 10 sec to foes within 3km:
: ** ____ Kinetic Damage per sec (ignores shields)
: ** Disabled while in the Rift
: 2 min recharge
Universal Console

Subphasic Defense Drone Deployment
+10% Mine and Torpedo Damage<br/>+7.5 Shield Power Setting
Summon Defense Drone (Shield Buffs, Point Defense)
: Summon a Vorgon Support Drone that will follow and protect its owner for 20 sec.<br>While this drone is active:<br/>* Your shields are healed for _____ once per second.<br/>* Your default shield bleedthrough is 0%.<br/>* The drone fires at two targets within 4km every second for _____ Tetryon Damage.
: 2 min recharge
Universal Console

-1.5 Sec Shared Mine Recharge Time
+20% Mine Recharge Speed
+20% Projectile Weapon Damage
+20% Phaser Directed Energy Weapon Damage
+20% Polaron Directed Energy Weapon Damage
Universal Console

Deploy Drone Swarm
+30% Turn Speed, Flight Speed, and Damage for your Hangar Pets and Targetable Torpedoes<br />
+50 Projectile Weapon Training
Drone Swarms that Deal Physical Damage
: 90' targeting arc
: Deploy 5 Drone Swarmer squadrons for 45 sec
: ____ Physical Damage (100% Shield Penetration)
: 2 min recharge
Universal Console

S.I.F. Inverter Beam
+3.3% Maximum Hull Capacity<br />+21.4 Starship Hull Restoration
: ''(Improves Hull Healing)''
Self: Heavy Dmg; Foe: Extreme Radiation DoT, Self Drain
: Reduces your Hull to 50% of Current
: Lost hull is recovered over 10 seconds
: To Target: 3,000 Radiation Damage (Ignores Shields) every 1 sec for 10 sec
: ''(Damage increased by amound of Hull lost at activation)''
: 2 min recharge
Science Consoles
Universal Console

Approaching Agony
+15% Phaser Damage<br>+1.5% Critical Chance
AoE Agony Phaser Damage
: Creates a level __ Agony energy hazard for 40 seconds at foe's current location that follows the closest foe. To all Foes within 3km:
: * ____ Phaser Damage every half sec
: * -25 All Damage Resistance Rating
: * to target: 25% Chance Disable
: 2 min recharge
Universal Console

Launch Harasser Probes
+25% Tetryon Energy Weapon Damage<br />+8% Critical Severity
Launch Harasser Probes
: Creates two level __ Harasser Probes for 120 seconds
: 2 min recharge
Universal Console

Image Refractors
+20% All Damage<br />
Incoming Heals exceeding max Hull instead apply as temporary Hit Points for 30 sec (Max = Hull Capacity)
Cloak, Engines Offline, Heal 100% of Hull over 20 sec
: After 3 sec, +____ Stealth for 20 sec
: Heal 100% of Hull Capacity while Stealth
: Engines Offline
: -5 Current Shield Power per sec
: 2 min recharge
Tactical Consoles
Ship Tactical Console

+% Critical Chance
+% ''listed Modifier'' Damage
Ship Tactical Console

+% Critical Chance
+% ''listed Modifier'' Damage
Ship Tactical Console

+% Critical Chance
+% ''listed Modifier'' Damage
Fore Weapons
!Dark Matter Quantum Torpedo Launcher
Ship Weapon

Gravimetric Photon Torpedo Launcher
Kinetic Damage
: 90' targeting arc
: 0.5 sec activate
: 8 sec recharge
: 3081.3 Kinetic Damage (362.5 DPS)
: Destroys Voth Aceton Drones
: 33% chance: Upon Detonation, creates a 1k radius Gravimetric Rift for 3 sec that deals Kinetic Damage to any who enter
: ___ Kinetic Damage (ignores shields)
: -0.23 Repel
: Destroys Voth Aceton Drones
: Reveals cloaked ships
: (Negative repel values pull targets closer to the center)
: +6% Critical Chance
Ship Aft Weapon

Plasma Mines
Deploys Mines (Kinetic Damage), +DoT
: Creates 4 level X Plasma Mines
: X Kinetic Damage per mine
: X Plasma Damage every 1 second for 15 seconds per mine
: 16 second reload
Ship Weapon

Thoron Infused Quantum Mines
:Creates 4 level 60 Quantum Mines:
: __ Kinetic Damage (20% Shield Penetration) per mine
:on hit: 25% chance to apply Unstable Thoron Radiation for 5 seconds
:* __ Radiation Damage per sec
:* -1% Crit chance
:* -15% Crit Severity
:* target is Placated, can occur once every 15 seconds
Ship Aft Weapon

Black Ops Mines
Mixed Mine Field
: Create 2x Blackout Mines and 2x Blade Mines
: Chase Range: 4 Km.
: <b>Blackout Mines:</b> _ Kinetic Damage (20% Shield Penetration), up to 2x damage based on Foe's Shield Percent, and Hold for 3 sec
: <b>Blade Mines:</b> _ Physical Damage (100% Shield Penetration) each sec, then _ Kinetic Damage (20% Shield Penetration) after 60 sec
: 15 sec recharge
Space

When deploying mine<small>'"UNIQ--nowiki-00000000-QINU"'''sic'''"UNIQ--nowiki-00000001-QINU"'</small>, Pike Maneuver grants a damage buff to mines and bestows a short burst of speed and maneuvering to escape out of range.
!Go+Fast!.png Go Fast!
Space Trait: An advanced understanding of propulsion systems allows your ship to be faster at and more agile at Impulse speeds.<br><br>"On my mark. Ready? Go Fast!<br>-Dal R'El"<br><br>

Improved Criticals for Exotic Damage, based on Particle Generators

Bonus Shield Penetration for Projectiles

Your liaison in the intelligence services of your faction designates targets for you. Destroying these targets during the time window provides bonuses to Critical Chance for a moderate duration.

You ride the shockwave of a warp corp breach and harness some of its power. You are immune to one Warp Core Breach per 120 seconds, and being hit by one while immune in this way improves your Turn Rate, Flight Speed, Defense, and Critical Severity for a short time.

Space Trait. Mines become even deadlier under your expert handling, as you are able to double their effective target-finding range. This makes them far more likely to seek out enemy targets and deliver their payload.

Space Trait. Dealing Kinetic Weapon damage has a percent chance to deal additional Radiation Damage. This extra damage is not improved by sources of increased or bonus damage a second time, except by increases or bonuses specific to Radiation Damage.

Space Trait. If you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on Miraculous Repairs is reset. This trait will only trigger when Miraculous Repairs is already on cooldown, and can only trigger once every 90 seconds.

'''Space Trait''': Increases your Damage based on how many players are in your party. (Self Included)

When using Hull Healing Bridge Officer Abilities:
*To up to 3 foes within 3km:
** ___ Radiation Damage every 1 sec for 5 sec ''(100% Shield Penetration)''

*Activate Tractor Beam or Intel:
** Shields Offline for 5 sec
** +30% Kinetic Damage with Tractor Beam

When dealing damage with a Projectile, gain +20 Shield Penetration Skill and +5% Increased Damage for Projectile Weapons for 10 sec (stacks 10 times)

When you defeat a foe:
- 15% chance to deal 36,360 Plasma Damage in a 4km radius to all enemies

*''Temporal Insight'': Immunity to All Damage for 2 sec (Max once per 45 seconds)
*''Improved TI'': Immunity to All Damage for 4 sec (Max once per 45 seconds)

- Activating Hull Healing or Miracle Worker Abilities grants to the target (or self) +80 Physical and Kinetic Damage Resistance Rating and Reflect 25% Physical and Kinetic Damage (pre-resist) back at Attacker for 10 sec

- Specialist Bridge Officer Abilities that apply Weapon Modification have their Recharge Times reduced by 33% and their Durations extended by 5 seconds.
Reputation

Torpedo Damage and Destructible Torpedo Flight Speed

Slightly increases critical severity in space combat.
: +16/20% Critical Severity

In space combat you gain a damage and accuracy boost based on your Auxiliary Power Level.
:+% Bonus All Damage (based on Auxiliary Power level)
:+ Accuracy Rating (based on Auxiliary Power level)

Kinetic Torpedoes and Mines deal an additional 10% of the damage they deal before resistances are calculated, as a shield-penetrating DoT over 6 a second period.

Base ship Flight Speed and Turn Rate are increased.
:+25/31.3 Flight Speed
:+25/31.3 Turn Rate
Active Reputation

Shrinking AoE Damage Hazard, Slows and Holds Foes

Drastically increases all space Science Stats for a short time. After a few seconds, your ship will also be cloaked for the remaining duration of the power. You may fire your weapons and use abilities normally without breaking the cloak. This cloak does not bring your shields offline.

Releases a cascading burst of Tetryon energy from your Deflector Dish at foes within 3km. The Tetryon Cascade will refract from initial targets to other nearby targets, dealing less damage with each jump. The Refracting Tetryon Cascade can jump to 2 additional targets. The charge can only jump 5km to the next target.<br>WARNING: If the target's sensors are scrambled or otherwise confused when it is hit with the Tetryon Cascade, the charge may bounce back to you or your allies.

Activating this trait will deploy an asteroid with unusual gravitational properties behind your ship, tethered by tractor beams. It follows behind your ship, pulling in all nearby enemies and dealing damage over time to them.

Bio-Molecular Shield Generator creates a fixed position shield generator, in space combat, that regenerates starship shields and reduces the damage taken by starship shields for allies in the immediate area.