turret-boy T6
turret-boy
Tier: 6 Type: Battlecruiser
Terran Cygnus Battlecruiser

| Hull: 52613 | Hullmod: 1.525 | Turn: 6 | ||
|---|---|---|---|---|
| Shieldmod 1.25 | Impulse Modifier: 0.14 | |||
| Inertia: 30 |
Reasons for build
Barebones all turret build. Lots of room for improvement and other synergies. Piloting should take you into the middle of furballs, so PBAoE and warpcore breach protection should be considered.
Bridge Officers
Engineering Temporal Operative
Space

+Weapon Power level, +Energy weapon Dmg, repair weapon system
Space

The '''Recursive Shearing''' ability marks single foe and stores amount of damage dealt and later re-applies a percentage of the stored amount as Physical Damage, ignoring shields and resistance. There is a cap on amount of damage stored.
Tactical
Space

Extra Radiation Dmg on Weapons
Space

Attack Upgrade - AoE
Space

Attack Upgrade - AoE
Tactical Command
Space

Attack Upgrade - Damage
Tactical
Science
Space

heal over time, resistance buff, hazard cleanse
Space

PBAoE Repel
Superstructure
Hangars
Consoles
Universal Consoles
Engineering Consoles
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Science Consoles
Universal Console

When below 90% on any Shield Facing, 2.5% chance per shot for all Energy Weapons to Restore Shields for 200% of Outgoing Damage
Tactical Consoles
Weapons
Fore Weapons
Advanced Inhibiting Phaser Heavy Turret Mk XIII Accx2 CrtH
Ship Weapon

Heavy Inhibiting Phaser Turret
Energy Damage
: 360' targeting arc
: to target: ____ Phaser Damage (____ DPS)
: - __ Weapon Power to self while this weapon is firing
: 2.5% chance: Engines Offline to foes within 4km of target for 4 sec
: When shooting foes slower than you:
:: * -10 All Damage Resistance Rating for 5 sec
: +20 Accuracy Rating
: +2% Critical Chance
: 3 sec recharge
Heavy Bio-Molecular Disruptor Turret Mk XII
Ship Weapon

Heavy Bio-Molecular Disruptor Turret
Energy Damage
:360' targeting arc
:to target: __ Disruptor Damage (__ DPS)
:-8 Weapon Power to self while this weapons is firing
:2.5% chance: '''''Bio-Molecular Incubation:'''''
: * -16.7 Flight Speed for 8 sec
: * On Expiration: 461.2 Radiation Damage (Ignores Shields) (Double Damage vs Undine)
:to target: 2.5% Chance: -10 All Damage Resistance for 15 sec
:+10 Accuracy Rating
:3 sec recharge
Tetryon Heavy Support Turret Mk XII
Ship Weapon

Tetryon Support Turret
Energy Damage
:360' targeting arc
:to target: 198.4 Tetryon Damage (158.7 DPS)
:-8 Weapon Power to self while this weapons is firing
:to target: -5% Critical Chance for 5 sec
:to target: -25% Critical Severity for 5 sec
:3 sec recharge
Ship Weapon

Protonic Polaron Turret
Energy Damage
: 360' targeting arc
: to target: __ Polaron Damage (__ DPS)
:-8 Weapon Power to self while this weapons is firing
:to target: 2.5% Chance: -25 All Current Power Levels for 5 sec,
:to target: 25% chance: on critical: __ Proton Damage (Ignores Shields) vs. Voth
:to target: 25% chance: on critical: __ Proton Damage (Ignores Shields) vs. Non-Voth
:2 sec recharge
Ship Weapon

Antiproton Turret
Energy Damage
: 360' targeting arc
: to target: __ Antiproton Damage (__ DPS)
:-8 Weapon Power to self while this weapons is firing
:+20% Critical Severity
:2 sec recharge
Aft Weapons
Ship Weapon

Plasma Turret
Energy Damage
: 360' targeting arc
: to target: __ Plasma Damage (__ DPS)
:-8 Weapon Power to self while this weapons is firing
:to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields)
:2 sec recharge
Experimental Weapons
Traits
Space

Permanent Res Debuff by Mixing Energy Types

'''Space Trait''': Increases Damage from your Cannon weapons.

Gain Turn Rate and Inertia when activating Cannon skills<br/>*Grants Deft Cannoneer
Ship

While under the effects of Beams: Overload and Cannons: Rapid Fire, your energy weapons apply ''Hellbore Light'' to foes for 10 sec:
*When taking Directed Energy weapon damage from any source, drain 5% of Max Shields (max 10,000 drain per hit)
*If Shields are depleted while under this effect, trigger a 2.5km radius explosion dealing ,_ Plasma Damage to Foes near target

Extends duration of Cannons: Scatter Volley by 4 sec.

Critical Systems/Improved Critical Systems:
- to self: +2%/+3% Critical Chance and for 10/15 sec when using an Emergency Power bridge officer ability
- to self: +10%/+15% Critical Severity for 10/15 sec when using an Emergency Power bridge officer ability

*When activating Torpedo Spread:
**Applies Fire at Will I and Scatter Volley I to self
*When activating Fire at Will or Scatter Volley:
**Applies Torpedo Spread I to self
Reputation
Active Reputation