turret-boy T6

turret-boy

Tier: 6 Type: Battlecruiser

Terran Cygnus Battlecruiser

Fed+Ship+Terran+Cygnus.png

Hull: 52613 Hullmod: 1.525 Turn: 6
Shieldmod 1.25 Impulse Modifier: 0.14
Inertia: 30

Reasons for build

Barebones all turret build. Lots of room for improvement and other synergies. Piloting should take you into the middle of furballs, so PBAoE and warpcore breach protection should be considered.


Bridge Officers

Engineering Temporal Operative

Space
Emergency+Power+to+Weapons.png Emergency Power to Weapons

+Weapon Power level, +Energy weapon Dmg, repair weapon system

Space
Recursive+Shearing.png Recursive Shearing

The '''Recursive Shearing''' ability marks single foe and stores amount of damage dealt and later re-applies a percentage of the stored amount as Physical Damage, ignoring shields and resistance. There is a cap on amount of damage stored.

Tactical

Space
Kemocite-Laced+Weaponry.png Kemocite-Laced Weaponry

Extra Radiation Dmg on Weapons

Space
Torpedoes%3A+Spread.png Torpedoes: Spread

Attack Upgrade - AoE

Space
Cannons%3A+Scatter+Volley.png Cannons: Scatter Volley

Attack Upgrade - AoE

Tactical Command

Space
Beams%3A+Overload.png Beams: Overload

Attack Upgrade - Damage

Tactical
Science

Space
Hazard+Emitters.png Hazard Emitters

heal over time, resistance buff, hazard cleanse

Space
Tractor+Beam+Repulsors.png Tractor Beam Repulsors

PBAoE Repel


Superstructure

Hangars


Consoles

Universal Consoles

Engineering Consoles

Ship Engineering Console
Console+-+Advanced+Engineering+-+Isomagnetic+Plasma+Distribution+Manifold.png Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold


+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power







Ship Engineering Console
Console+-+Advanced+Engineering+-+Isomagnetic+Plasma+Distribution+Manifold.png Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold


+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power







Ship Engineering Console
Console+-+Advanced+Engineering+-+Isomagnetic+Plasma+Distribution+Manifold.png Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold


+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power







Ship Engineering Console
Console+-+Advanced+Engineering+-+Isomagnetic+Plasma+Distribution+Manifold.png Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold


+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power







Ship Engineering Console
Console+-+Advanced+Engineering+-+Isomagnetic+Plasma+Distribution+Manifold.png Console - Advanced Engineering - Isomagnetic Plasma Distribution Manifold


+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power







Science Consoles

Universal Console
Console+-+Universal+-+Shield+Absorptive+Frequency+Generator.png Console - Universal - Shield Absorptive Frequency Generator


When below 90% on any Shield Facing, 2.5% chance per shot for all Energy Weapons to Restore Shields for 200% of Outgoing Damage







Tactical Consoles


Weapons
Fore Weapons

Advanced Inhibiting Phaser Heavy Turret Mk XIII Accx2 CrtH

Ship Weapon
Advanced+Inhibiting+Phaser+Heavy+Turret.png Advanced Inhibiting Phaser Heavy Turret Mk XIII [Acc]x2 [CrtH]

Heavy Inhibiting Phaser Turret

Energy Damage
: 360' targeting arc
: to target: ____ Phaser Damage (____ DPS)
: - __ Weapon Power to self while this weapon is firing
: 2.5% chance: Engines Offline to foes within 4km of target for 4 sec
: When shooting foes slower than you:
:: * -10 All Damage Resistance Rating for 5 sec
: +20 Accuracy Rating
: +2% Critical Chance
: 3 sec recharge







Heavy Bio-Molecular Disruptor Turret Mk XII

Ship Weapon
Heavy+Bio-Molecular+Disruptor+Turret.png Heavy Bio-Molecular Disruptor Turret Mk XII

Heavy Bio-Molecular Disruptor Turret

Energy Damage
:360' targeting arc
:to target: __ Disruptor Damage (__ DPS)
:-8 Weapon Power to self while this weapons is firing
:2.5% chance: '''''Bio-Molecular Incubation:'''''
: * -16.7 Flight Speed for 8 sec
: * On Expiration: 461.2 Radiation Damage (Ignores Shields) (Double Damage vs Undine)
:to target: 2.5% Chance: -10 All Damage Resistance for 15 sec
:+10 Accuracy Rating
:3 sec recharge







Tetryon Heavy Support Turret Mk XII

Ship Weapon
Tetryon+Heavy+Support+Turret.png Tetryon Heavy Support Turret Mk XII

Tetryon Support Turret

Energy Damage
:360' targeting arc
:to target: 198.4 Tetryon Damage (158.7 DPS)
:-8 Weapon Power to self while this weapons is firing
:to target: -5% Critical Chance for 5 sec
:to target: -25% Critical Severity for 5 sec
:3 sec recharge







Ship Weapon
Protonic+Polaron+Turret.png Protonic Polaron Turret

Protonic Polaron Turret

Energy Damage
: 360' targeting arc
: to target: __ Polaron Damage (__ DPS)
:-8 Weapon Power to self while this weapons is firing
:to target: 2.5% Chance: -25 All Current Power Levels for 5 sec,
:to target: 25% chance: on critical: __ Proton Damage (Ignores Shields) vs. Voth
:to target: 25% chance: on critical: __ Proton Damage (Ignores Shields) vs. Non-Voth
:2 sec recharge







Ship Weapon
Antiproton+Turret.png Antiproton Turret

Antiproton Turret

Energy Damage
: 360' targeting arc
: to target: __ Antiproton Damage (__ DPS)
:-8 Weapon Power to self while this weapons is firing
:+20% Critical Severity
:2 sec recharge







Aft Weapons

Ship Weapon
Plasma+Turret.png Plasma Turret

Plasma Turret

Energy Damage
: 360' targeting arc
: to target: __ Plasma Damage (__ DPS)
:-8 Weapon Power to self while this weapons is firing
:to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields)
:2 sec recharge







Experimental Weapons


Traits
Space

Twinkling+Lights.png Twinkling Lights

Permanent Res Debuff by Mixing Energy Types

Cannon+Training.png Cannon Training

'''Space Trait''': Increases Damage from your Cannon weapons.

Deft+Cannoneer.png Deft Cannoneer

Gain Turn Rate and Inertia when activating Cannon skills<br/>*Grants Deft Cannoneer

Ship

Hellbore+Light.png Hellbore Light

While under the effects of Beams: Overload and Cannons: Rapid Fire, your energy weapons apply ''Hellbore Light'' to foes for 10 sec:
*When taking Directed Energy weapon damage from any source, drain 5% of Max Shields (max 10,000 drain per hit)
*If Shields are depleted while under this effect, trigger a 2.5km radius explosion dealing ,_ Plasma Damage to Foes near target

Withering+Barrage.png Withering Barrage

Extends duration of Cannons: Scatter Volley by 4 sec.

Critical+Systems.png Critical Systems

Critical Systems/Improved Critical Systems:

  • to self: +2%/+3% Critical Chance and for 10/15 sec when using an Emergency Power bridge officer ability
  • to self: +10%/+15% Critical Severity for 10/15 sec when using an Emergency Power bridge officer ability

Entwined+Tactical+Matrices.png Entwined Tactical Matrices

*When activating Torpedo Spread:
**Applies Fire at Will I and Scatter Volley I to self
*When activating Fire at Will or Scatter Volley:
**Applies Torpedo Spread I to self

Reputation

Active Reputation