Seagull T6-X2
Seagull
Tier: 6 Type: Dreadnought Cruiser
Vorgon Ytijara Dreadnought Cruiser

| Hull: 53475 | Hullmod: 1.55 | Turn: 8 | ||
|---|---|---|---|---|
| Shieldmod 1.05 | Impulse Modifier: 0.15 | |||
| Inertia: 30 |
Reasons for build
| Specialisation | Abilities |
|---|---|
| Engineering |
Engineering Team
| Space | ||
|---|---|---|
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Engineering Team | Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse |
Structural Integrity Collapse
| Space | ||
|---|---|---|
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Structural Integrity Collapse | Physical DoT, Kinetic/Physical Res Debuff |
Overload Integrity Field
| Space | ||
|---|---|---|
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Overload Integrity Field | Outgoing Healing Buff, Spreads Incoming Healing |
Auxiliary Power to the Structural Integrity Field
| Space | ||
|---|---|---|
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Auxiliary Power to the Structural Integrity Field | Small Hull Heal and medium Damage Resistance |
|Science Temporal |
Entropic Redistribution
| Space | ||
|---|---|---|
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Entropic Redistribution | The '''Entropic Redistribution''' ability can be activated if target has Entropy point(s), dealing Physical DoT ''(damage-over-time)'' with additional damage per stack of Entropy. It removes all Entropy from the primary target and spreads it to all foes in a 5km area, dealing Physical damage per redistributed Entropy. |
Photonic Officer
| Space | ||
|---|---|---|
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Photonic Officer | Recharge Time Reduction |
Recursive Shearing
| Space | ||
|---|---|---|
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Recursive Shearing | The '''Recursive Shearing''' ability marks single foe and stores amount of damage dealt and later re-applies a percentage of the stored amount as Physical Damage, ignoring shields and resistance. There is a cap on amount of damage stored. |
|Science |
Tractor Beam
| Space | ||
|---|---|---|
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Tractor Beam | Slow, Kinetic Damage, -Cloak |
Feedback Pulse
| Space | ||
|---|---|---|
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Feedback Pulse | Damages Attacker |
Gravity Well
| Space | ||
|---|---|---|
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Gravity Well | AoE Tractor and Kinetic Damage |
|Tactical |
Kemocite-Laced Weaponry
| Space | ||
|---|---|---|
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Kemocite-Laced Weaponry | Extra Radiation Dmg on Weapons |
Dispersal Pattern Beta
| Space | ||
|---|---|---|
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Dispersal Pattern Beta | Attack Upgrade - Mine Net |
|Science |
Tractor Beam
| Space | ||
|---|---|---|
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Tractor Beam | Slow, Kinetic Damage, -Cloak |
| |
Ship Deflector Dish

+8.8 Starship Exotic Particle Generator
: ''(Improves Exotic Damage)''
+52.5 Starship Control Expertise
: ''(Improves Control Effects / Resistance to Same)
+35 Starship Drain Expertise
: ''(Improves Energy & Shield Drains / Resistance to Same)''
: -15 Kinetic Damage Resistance Rating for 10 sec to targets hit by your projectile weapons
Impulse Engine

+17.5 Starship Warp Core Efficiency
: ''(Improves Power Levels when low)''
+17.5 Starship Warp Core Potential
: ''(Improves Power Levels)''
+18.5 Starship Control Expertise
: ''(Improves Control Effects / Resistance to Same)''
+14.4 Flight Speed
(Combat Impulse Engines are faster than other engines while at low Engine Power. All Impulse Engines increase their speed and turn rate with your Engine Power Level.)
+14.3 Flight Turn Rate<br>
Thrusters: 25% speed when engines are disabled<br>
+16.5 Full Impulse Flight Speed<br>
+16.5 Full Impulse Flight Speed<br>
: +122.7 Flight Speed
: Diverts weapon and shield power to engines
: +10 Auxiliary Power Setting for 10 sec when exiting Full Impulse
Warp Engine

Maximum Warp Factor 22.94 (Max speed modified by Sector Space Speed skill.)
+7.5 additional Auxiliary Power
: (Bonus increases at low Auxiliary Power)
+5 Maximum Auxiliary Power
: (Allows your Auxiliary Power to exeed 125)
+60% Slipstream Speed
+100% Slipstream Turn Rate
50% Reduced Cooldown on Transwarp
Slipstream drive recharges 100% faster
Adds 7.5% of your Shield power to your Auxiliary power as bonus power
Auxiliary Batteries provide a short duration increase to your auxiliary power level. Repairs offline auxiliary subsystems.
: Targets Self
: 4 min recharge
: Repairs disabled auxiliary systems
: +15 Auxiliary Power Setting for 10 sec
:
Ship Shields

+8.8 Starship Control Expertise
: ''(Improves Control Effects / Resistance to Same)''
+8.8 Starship Drain Expertise
: ''(Improves Energy & Shield Drains / Resistance to Same)''
5981.4 Maximum Shield Capacity
: ''(5% Absorption, 5% Bleedthrough)
358.9 Shield Regeneration every 6 seconds
Reduces Phaser Damage to Shields by 20%
Reduces Phaser Damage to Shields by 20%
:
: When using debuffing Bridge Officer abilities:
: +4% Shield Resistance for 15 sec ''(Stacks up to 5 times)''
Hangars
Hangar Bay

Launch Vorgon Echentis Frigate
Launch Echentis Frigate
: Launches a level __ Vorgon Echentis Frigate. Each Hangar supports 2 deployed ships at any given time.
: 40 sec recharge
Universal Consoles
Universal Console

Destruction of Enemy Area Defenses
+28% Projectile Damage<br>
Sets Shared Torpedo Recharge to 1.5s (if it was longer), or to 0.5s if equipped ship has Pilot Maneuvers<br>
Cloak, Fly By Foes to Bomb Them
:After 3 sec. +9,999 Stealth
:Applies Enhanced Battle Cloak for 15 sec (can be used when Cloaked)
: * Current Shield Power set to 0
: * +150 Defense Rating
: * +4.5 Flight Speed
: * +15 Flight Turn Rate
: During this time, flying near each Foe plants a bomb that detonates at the end:
: Energy Weapons Offline
: Applies <font color=#72D9E0>'''Destruction of Enemy Area Defenses'''</font>
: <font color=#72D9E0>'''Destruction of Enemy Area Defenses'''</font>
:: ____ Kinetic Damage
:: Repels nearby Foes
:1 sec recharge
Universal Console

Disable Mine Creep
-.5 Shared Mine Recharge Time<br>
+__% Mine Damage<br>
Faraway Mines Creep Towards Enemy
Disables Mine Creep behavior.
Engineering Consoles
Universal Console

+19% Mine and Torpedo Damage
+47.5 Starship Shield Penetration
:''(Improves Shield Penetration for Starship Weapons)''
AoE Kinetic Damage, Disable
: Launches 5 Ultra-High Yield Tricobalt Warheads at a target within 3 to 12km:
: * _____ Kinetic Damage x5, to foes in a 1.5km radius
: * Upon Detonation, creates an Unstable Subspace Rift for 10 sec to foes within 3km:
: ** ____ Kinetic Damage per sec (ignores shields)
: ** Disabled while in the Rift
: 2 min recharge
Universal Console

Subphasic Defense Drone Deployment
+10% Mine and Torpedo Damage<br/>+7.5 Shield Power Setting
Summon Defense Drone (Shield Buffs, Point Defense)
: Summon a Vorgon Support Drone that will follow and protect its owner for 20 sec.<br>While this drone is active:<br/>* Your shields are healed for _____ once per second.<br/>* Your default shield bleedthrough is 0%.<br/>* The drone fires at two targets within 4km every second for _____ Tetryon Damage.
: 2 min recharge
Universal Console

-1.5 Sec Shared Mine Recharge Time
+20% Mine Recharge Speed
+20% Projectile Weapon Damage
+20% Phaser Directed Energy Weapon Damage
+20% Polaron Directed Energy Weapon Damage
Universal Console

Deploy Drone Swarm
+30% Turn Speed, Flight Speed, and Damage for your Hangar Pets and Targetable Torpedoes<br />
+50 Projectile Weapon Training
Drone Swarms that Deal Physical Damage
: 90' targeting arc
: Deploy 5 Drone Swarmer squadrons for 45 sec
: ____ Physical Damage (100% Shield Penetration)
: 2 min recharge
Universal Console

S.I.F. Inverter Beam
+3.3% Maximum Hull Capacity<br />+21.4 Starship Hull Restoration
: ''(Improves Hull Healing)''
Self: Heavy Dmg; Foe: Extreme Radiation DoT, Self Drain
: Reduces your Hull to 50% of Current
: Lost hull is recovered over 10 seconds
: To Target: 3,000 Radiation Damage (Ignores Shields) every 1 sec for 10 sec
: ''(Damage increased by amound of Hull lost at activation)''
: 2 min recharge
Science Consoles
Universal Console

Approaching Agony
+15% Phaser Damage<br>+1.5% Critical Chance
AoE Agony Phaser Damage
: Creates a level __ Agony energy hazard for 40 seconds at foe's current location that follows the closest foe. To all Foes within 3km:
: * ____ Phaser Damage every half sec
: * -25 All Damage Resistance Rating
: * to target: 25% Chance Disable
: 2 min recharge
Universal Console

Launch Harasser Probes
+25% Tetryon Energy Weapon Damage<br />+8% Critical Severity
Launch Harasser Probes
: Creates two level __ Harasser Probes for 120 seconds
: 2 min recharge
Universal Console

Image Refractors
+20% All Damage<br />
Incoming Heals exceeding max Hull instead apply as temporary Hit Points for 30 sec (Max = Hull Capacity)
Cloak, Engines Offline, Heal 100% of Hull over 20 sec
: After 3 sec, +____ Stealth for 20 sec
: Heal 100% of Hull Capacity while Stealth
: Engines Offline
: -5 Current Shield Power per sec
: 2 min recharge
Tactical Consoles
Ship Tactical Console

+% Critical Chance
+% ''listed Modifier'' Damage
Ship Tactical Console

+% Critical Chance
+% ''listed Modifier'' Damage
Ship Tactical Console

+% Critical Chance
+% ''listed Modifier'' Damage
Fore Weapons
Ship Weapon

Dark Matter Laced Quantum Torpedo
Kinetic Damage
: 90' targeting arc
: to target: ___ Kinetic Damage (___ DPS)
: +4% Critical Chance
: Add a stack of Dark Matter Dissolution, __ Physical Damage every 1 sec for 10 sec.
: Critical Strikes add two stacks instead
Ship Weapon

Gravimetric Photon Torpedo Launcher
Kinetic Damage
: 90' targeting arc
: 0.5 sec activate
: 8 sec recharge
: 3081.3 Kinetic Damage (362.5 DPS)
: Destroys Voth Aceton Drones
: 33% chance: Upon Detonation, creates a 1k radius Gravimetric Rift for 3 sec that deals Kinetic Damage to any who enter
: ___ Kinetic Damage (ignores shields)
: -0.23 Repel
: Destroys Voth Aceton Drones
: Reveals cloaked ships
: (Negative repel values pull targets closer to the center)
: +6% Critical Chance
Ship Weapon

Inhibiting Polaron Array
Energy Damage
: 360' targeting arc
: to target: ____ Polaron Damage (____ DPS)
: - __ Weapon Power to self while this weapon is firing
: 2.5% chance: Engines Offline to foes within 2km of target for 4 sec
: When shooting foes slower than you:
:: * -10 All Damage Resistance Rating for 5 sec
: +10 Accuracy Rating
: 1 sec recharge
Aft Weapons
Ship Aft Weapon

Advanced Inhibiting Chroniton Mines
Deploy Mines (Kinetic Damage), Slow
: Creates 4 level 60 Inhibiting Chroniton Quick-Arming Mines in a wide pattern in front of your ship:
: 1692 Kinetic Damage per mine
: Explosions significantly reduce Flight Speed and Turn Rate for 10 sec per mine
: Chase Range: 3.5 Km.
: +2% Critical Chance
: 20 sec recharge
Ship Aft Weapon

Plasma Mines
Deploys Mines (Kinetic Damage), +DoT
: Creates 4 level X Plasma Mines
: X Kinetic Damage per mine
: X Plasma Damage every 1 second for 15 seconds per mine
: 16 second reload
Ship Weapon

Thoron Infused Quantum Mines
:Creates 4 level 60 Quantum Mines:
: __ Kinetic Damage (20% Shield Penetration) per mine
:on hit: 25% chance to apply Unstable Thoron Radiation for 5 seconds
:* __ Radiation Damage per sec
:* -1% Crit chance
:* -15% Crit Severity
:* target is Placated, can occur once every 15 seconds
Ship Aft Weapon

Black Ops Mines
Mixed Mine Field
: Create 2x Blackout Mines and 2x Blade Mines
: Chase Range: 4 Km.
: <b>Blackout Mines:</b> _ Kinetic Damage (20% Shield Penetration), up to 2x damage based on Foe's Shield Percent, and Hold for 3 sec
: <b>Blade Mines:</b> _ Physical Damage (100% Shield Penetration) each sec, then _ Kinetic Damage (20% Shield Penetration) after 60 sec
: 15 sec recharge
Ship Aft Weapon

Modulating Mines
Deploy Mines (Kinetic Damage), Slow
:Creates 4 level 60 Quantum Mines in a wide pattern:
:1,659.2 Kinetic Damage per mine
:Chase Range: 3.5 Km.
:Mine damage scales up over time after deployment:
: * +5% damage per sec
:(Mines reach max damage after 30 sec)
:+4% Critical Chance
:+20% Critical Severity
:20 sec recharge
Experimental Weapons
Space
(space)
| Pike Maneuver | |
|---|---|
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When deploying mines: Pike Maneuver grants a damage buff to mines and bestows a short burst of speed and maneuvering to escape out of range. |
(space)
| Go Fast! | |
|---|---|
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Space Trait: An advanced understanding of propulsion systems allows your ship to be faster at and more agile at Impulse speeds.<br><br>"On my mark. Ready? Go Fast!<br>-Dal R'El"<br><br> |
(space)
| Particle Manipulator | |
|---|---|
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Improved Criticals for Exotic Damage, based on Particle Generators |
(space)
| Kinetic Precision | |
|---|---|
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Bonus Shield Penetration for Projectiles |
(space)
| Intel Handler | |
|---|---|
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Your liaison in the intelligence services of your faction designates targets for you. Destroying these targets during the time window provides bonuses to Critical Chance for a moderate duration. |
(space)
| Fire Ball Escape | |
|---|---|
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You ride the shockwave of a warp corp breach and harness some of its power. You are immune to one Warp Core Breach per 120 seconds, and being hit by one while immune in this way improves your Turn Rate, Flight Speed, Defense, and Critical Severity for a short time. |
(space)
| Hot Pursuit | |
|---|---|
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Space Trait. Mines become even deadlier under your expert handling, as you are able to double their effective target-finding range. This makes them far more likely to seek out enemy targets and deliver their payload. |
(space)
| Varuvian Explosives | |
|---|---|
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Space Trait. Dealing Kinetic Weapon damage has a percent chance to deal additional Radiation Damage. This extra damage is not improved by sources of increased or bonus damage a second time, except by increases or bonuses specific to Radiation Damage. |
(space)
| Grace Under Fire | |
|---|---|
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Space Trait. If you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on Miraculous Repairs is reset. This trait will only trigger when Miraculous Repairs is already on cooldown, and can only trigger once every 90 seconds. |
(space)
| Fleet Coordinator | |
|---|---|
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'''Space Trait''': Increases your Damage based on how many players are in your party. (Self Included) |
(space)
| Engineered Soldier | |
|---|---|
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Bonus Weapon damage, Critical Chance, and Critical Severity |
Ship
| S.I.F. Burst | |
|---|---|
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When using Hull Healing Bridge Officer Abilities: |
| *To up to 3 foes within 3km: | |
| ** ___ Radiation Damage every 1 sec for 5 sec ''(100% Shield Penetration)'' |
| Carrier Wave Shield Hacking | |
|---|---|
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*Activate Tractor Beam or Intel: |
| ** Shields Offline for 5 sec | |
| ** +30% Kinetic Damage with Tractor Beam |
| Angle On The Bow | |
|---|---|
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When dealing damage with a Projectile, gain +20 Shield Penetration Skill and +5% Increased Damage for Projectile Weapons for 10 sec (stacks 10 times) |
| Directed Dilithium Burn | |
|---|---|
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When you defeat a foe: |
- 15% chance to deal 36,360 Plasma Damage in a 4km radius to all enemies |
| Temporal Insight | |
|---|---|
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*''Temporal Insight'': Immunity to All Damage for 2 sec (Max once per 45 seconds) |
| *''Improved TI'': Immunity to All Damage for 4 sec (Max once per 45 seconds) |
| Gelatinous Membrane | |
|---|---|
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* Activating Hull Healing or Miracle Worker Abilities grants to the target (or self) +80 Physical and Kinetic Damage Resistance Rating and Reflect 25% Physical and Kinetic Damage (pre-resist) back at Attacker for 10 sec |
| Vanguard Specialists | |
|---|---|
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* Specialist Bridge Officer Abilities that apply Weapon Modification have their Recharge Times reduced by 33% and their Durations extended by 5 seconds. |
Reputation
(space)
| Torpedo Pre-Fire Sequence | |
|---|---|
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Torpedo Damage and Destructible Torpedo Flight Speed |
(space)
| Advanced Targeting Systems | |
|---|---|
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Slightly increases critical severity in space combat. |
| : +16/20% Critical Severity |
(space)
| Auxiliary Power Configuration - Offense | |
|---|---|
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In space combat you gain a damage and accuracy boost based on your Auxiliary Power Level. |
| :+__% Bonus All Damage (based on Auxiliary Power level) | |
| :+__ Accuracy Rating (based on Auxiliary Power level) |
(space)
| Omega Kinetic Shearing | |
|---|---|
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Kinetic Torpedoes and Mines deal an additional 10% of the damage they deal before resistances are calculated, as a shield-penetrating DoT over 6 a second period. |
(space)
| Advanced Engines | |
|---|---|
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Base ship Flight Speed and Turn Rate are increased. +25/31.3 Flight Speed +25/31.3 Turn Rate |
Active Reputation
(space)
| Anti-Time Entanglement Singularity | |
|---|---|
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Shrinking AoE Damage Hazard, Slows and Holds Foes |
(space)
| Quantum Singularity Manipulation | |
|---|---|
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Drastically increases all space Science Stats for a short time. After a few seconds, your ship will also be cloaked for the remaining duration of the power. You may fire your weapons and use abilities normally without breaking the cloak. This cloak does not bring your shields offline. |
(space)
| Refracting Tetryon Cascade | |
|---|---|
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Releases a cascading burst of Tetryon energy from your Deflector Dish at foes within 3km. The Tetryon Cascade will refract from initial targets to other nearby targets, dealing less damage with each jump. The Refracting Tetryon Cascade can jump to 2 additional targets. The charge can only jump 5km to the next target.<br>WARNING: If the target's sensors are scrambled or otherwise confused when it is hit with the Tetryon Cascade, the charge may bounce back to you or your allies. |
(space)
| Tethered Non-Baryonic Asteroid | |
|---|---|
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Activating this trait will deploy an asteroid with unusual gravitational properties behind your ship, tethered by tractor beams. It follows behind your ship, pulling in all nearby enemies and dealing damage over time to them. |
(space)
| Bio-Molecular Shield Generator | |
|---|---|
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Bio-Molecular Shield Generator creates a fixed position shield generator, in space combat, that regenerates starship shields and reduces the damage taken by starship shields for allies in the immediate area. |







































