Scotia T6-X2
Scotia
Tier: 6 Type: Science Carrier
Ahwahnee Command Carrier

| Hull: 50025 | Hullmod: 1.45 | Turn: 7 | ||
|---|---|---|---|---|
| Shieldmod 1.2 | Impulse Modifier: 0.15 | |||
| Inertia: 25 |
Reasons for build
| Specialisation | Abilities |
|---|---|
| Science Command |
Overwhelm Emitters
| Space | ||
|---|---|---|
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Overwhelm Emitters | Debuff - Energy Damage Drains Enemy Shields and Restores Ally Shields |
Needs of the Many
| Space | ||
|---|---|---|
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Needs of the Many | Sacrifice Shields for Team Temporary Hull |
Rally Point Marker
| Space | ||
|---|---|---|
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Rally Point Marker | Allies Near Marker Get Healed |
Viral Matrix
| Space | ||
|---|---|---|
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Viral Matrix | Disable Multiple Subsystems |
|Science |
Hazard Emitters
| Space | ||
|---|---|---|
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Hazard Emitters | heal over time, resistance buff, hazard cleanse |
Transfer Shield Strength
| Space | ||
|---|---|---|
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Transfer Shield Strength | Large Shield Regen and Small Shield Damage Resistance Buff |
Gravity Well
| Space | ||
|---|---|---|
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Gravity Well | AoE Tractor and Kinetic Damage |
|Engineering Miracle Worker |
Engineering Team
| Space | ||
|---|---|---|
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Engineering Team | Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse |
Destabilize Warp Core
| Space | ||
|---|---|---|
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Destabilize Warp Core | Radiation DoT+Kinetic Explosion when target dies |
Deploy Gravitic Induction Platform
| Space | ||
|---|---|---|
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Deploy Gravitic Induction Platform | AoE Pull+ Shield Bleedthrough Increase |
|Tactical | !Beams Overload
Space

Attack Upgrade - Multi-Target Rate of Fire
|Tactical |
Tactical Team
| Space | ||
|---|---|---|
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Tactical Team | Automated Shield Distribution, Tactical Buff |
| |
Ship Deflector Dish

+26.2% Antiproton Damage
+2.5% Critical Chance
+17.5 Starship Shield Restoration
: ''(Improves Shield Healing)''
+26.2 Starship Hull Capacity
: ''(Improves Starship Maximum Hit Points)''
+26.2 Starship Shield Capacity
: ''(Improves Starship Shield Hit Points)''
+8.8 Starship Drain Expertise
: ''(Improves Energy & Shield Drains / Resistance to Same)''
Impulse Engine

+__ Flight Speed<br/>
''(Hyper-Impulse Engines are faster than other engines while at high Engine Power. All Impulse Engines increase their speed and turn rate with your Engine Power Level.)''
+__ Flight Turn Rate
+5 Engine Power Setting
Shield Regen increases with current throttle, scales up to:<br>+26.2 Shields Regen Rating
All Power to Engines
: +__ Flight Speed
: Diverts all power to engines
Warp Engine

Maximum Warp Factor 22.94 (Max speed modified by Sector Space Speed skill.)
+7.5 additional Auxiliary Power
: (Bonus increases at low Auxiliary Power)
+5 Maximum Auxiliary Power
: (Allows your Auxiliary Power to exeed 125)
+60% Slipstream Speed
+100% Slipstream Turn Rate
50% Reduced Cooldown on Transwarp
Slipstream drive recharges 100% faster
Adds 7.5% of your Shield power to your Auxiliary power as bonus power
Auxiliary Batteries provide a short duration increase to your auxiliary power level. Repairs offline auxiliary subsystems.
: Targets Self
: 4 min recharge
: Repairs disabled auxiliary systems
: +15 Auxiliary Power Setting for 10 sec
:
Ship Shields

____ Maximum Shield Capacity
: ''(10% Bleedthrough)''
___ Shield Regeneration every 6 seconds
When a Shield Facing is reduced to zero, the next Foe to deal damage within that arc will be dealt ,__ Antiproton Damage then an additional ,__ Antiproton Damage per sec, for 6 sec
Each Shield Facing recharges this effect as soon as it reaches 25% or higher capacity
Reduces Antiproton Damage to Shields by 20%
Hangars
Hangar Bay

Launch Type 7 Shuttlecraft
Launch Type 7 Shuttlecraft
: Launches a wing of three level __ Type 7 Shuttlecraft. Each hangar supports 2 deployed pairs at any given time.
: 40 sec recharge
Hangar Bay

Launch Type 7 Shuttlecraft
Launch Type 7 Shuttlecraft
: Launches a wing of three level __ Type 7 Shuttlecraft. Each hangar supports 2 deployed pairs at any given time.
: 40 sec recharge
Universal Consoles
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Ship Engineering Console

Pets gain +% Bonus Torpedo Damage (+40% per rank for Hangar Pets)
Pets gain + Weapon Power (+40% per rank for Hangar Pets)
Pets gain +__ Stacking Max Weapon Power (+40% per rank for Hangar Pets)
+__ ''(Item modifier dependent stat)''
Engineering Consoles
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Ship Engineering Console

+__ ''(Item modifier dependent stat)''
+__ Weapon Power
+__ Stacking Max Weapon Power
Ship Engineering Console

Pets gain +% Bonus Torpedo Damage (+40% per rank for Hangar Pets)
Pets gain + Weapon Power (+40% per rank for Hangar Pets)
Pets gain +__ Stacking Max Weapon Power (+40% per rank for Hangar Pets)
+__ ''(Item modifier dependent stat)''
Science Consoles
Universal Console

Coordinated Engagement Solution
+20% Owned Pets Weapon Firing Cycle Haste for 20 sec
PBAoE All Damage and Res buff that scales with nearby allies
: To self and up to 10 allies within a 5km radius:
: * +10% Bonus All Damage and +10% extra per Ally affected for 30 sec (Max 50%)
: * +20 All Damage Resistance Rating and +20 extra per Ally affected for 30 sec (Max +100)
: * +10 Drain Expertise and +10 extra per Ally affected for 30 sec (Max +50)
: * +10 Control Expertise and +10 extra per Ally affected for 30 sec (Max +50)
: To Non Player Allies within a 5km radius:
: * Switch target to your current combat target for 30 sec (doesn't affect other players' pets)
: 2 min recharge
Universal Console

While in Science Console Slot:<br> * +20 Shield Power<br>* +5 Maximum Shield Power
While in Engineering Console Slot:<br> * +20 Auxiliary Power<br>* +5 Maximum Auxiliary Power
While in Tactical Console Slot:<br> * +20 Engine Power<br>* +5 Maximum Engine Power
While in Universal Console Slot:<br> * +120% Power Transfer Rate<br><br>
: While any is active:<br> * +20% Recharge Speed for Bridge Officer Abilities
: Until turned off:<br> * -15 Shields Power<br>* +20% Weapon Firing Cycle Haste (Only affects Weapons)
: Until turned off:<br> * -15 Engine Power<br>* +15% Critical Severity (Only affects Weapons)
: Until turned off:<br> * -15 Auxiliary Power<br>* +5% Critical Chance (Only affects Weapons)
: 10 sec recharge
Universal Console

PASSIVE: Energy Dmg Res, Periodic TempHP, Chance to Reflect<br>* +34.2 Energy Damage Resistance Rating<br>* Gain _____ Temporary HP every 5 second while in combat (Does not stack)<br>* 10% chance to reflect 10% of the incoming energy damage back to the target, reflect damage scales with Auxiliary power ''(50% Shield Penetration)''<br>''*Cannot Critically Hit''
Universal Console

+34.2% Antiproton Damage
+5 Current and Maximum All Subsystem Power
+76% Power Transfer Rate
-15% Weapon Power Cost
Universal Console

Subspace Fracture Tunnel
+30% Hull Regeneration (Not reduced during combat)
Teleport to Foe or Ally, PBAoE Hold, TempHP per Foe Affected, Reduce Console CD
: Teleports in front of a target facing it
: Hold Foes within 5km at destination
: Gain _____ Temporary Hit Points for 15 sec per Affected Foe
: Reduces recharge times of Universal Console Abilities by 25%
: 30 sec recharge
Tactical Consoles
Universal Console

Fleet Power Network
+5 Maximum Auxiliary Power<br />+24.2 Starship Exotic Particle Generator <br/ ><br />
Enhance Ally and Pets they control
: To Friend and up to 12 Pets they control for 35 sec:
: * +50% of 125% Weapon Firing Cycle Haste ''(scales from Auxiliary Power)''
: * Every 3 sec, 60% Chance to apply one of Beams: Overload I, Cannon: Rapid Fire I, Torpedo: High Yield/Salvo I
: 2 min recharge
Fore Weapons
Ship Fore Weapon

Radiant Antiproton Dual Beam Bank
Energy Damage
: 90' targeting arc
: to target: __ Antiproton Damage (__ DPS)
:-10 Weapon Power to self while this weapon is firing
:+10% Critical Severity
:on hit 2.5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
:1 sec recharge
Ship Fore Weapon

Ba'ul Antiproton Dual Beam Bank
Energy Damage
: 90' targeting arc
: to target: __ Antiproton Damage (__ DPS)
:-10 Weapon Power to self while this weapon is firing
:Ba'ul Refraction - Each shot chains to an additional target for 5% of attack damage
:1 sec recharge
Ship Fore Weapon

Ba'ul Antiproton Dual Beam Bank
Energy Damage
: 90' targeting arc
: to target: __ Antiproton Damage (__ DPS)
:-10 Weapon Power to self while this weapon is firing
:Ba'ul Refraction - Each shot chains to an additional target for 5% of attack damage
:1 sec recharge
Aft Weapons
Ship Weapon

Omni-Directional Herald Antiproton Array
Energy Damage
: 360' targeting arc
: to target: __ Antiproton Damage (__ DPS)
:-10 Weapon Power to self while this weapon is firing
:2.5% chance: +7% Bonus Energy Damage to Self for 20 sec (Stacks up to 3 times)
:1 sec recharge
Ship Weapon

Transphasic Torpedo
Kinetic Damage
: 90' targeting arc
: ____ Kinetic Damage (___ DPS)
: Has a 20% chance to gain '''Torpedo: Transport Warhead III''' on hit:
: Next torpedo gains:<br>* 360' Targeting Arc<br>* 100% Shield Penetration<br>* 20% Chance to knock a random subsystem offline<br>* After transport, there will be a fuse timer of 2-6 seconds (depending on warhead type) before the detonation occurs<br>* Additional effects vary based on Torpedo Energy type.
: +4% Critical Chance
: +10 Accuracy Rating
: 10 sec recharge
Ship Weapon

Kida Antiproton Array
Energy Damage
: to target: __ Antiproton Damage (__ DPS)
: No Weapon Power Cost to Fire
: 10% chance: +10 All Subsystem Power for 10 seconds
:1 sec recharge
Experimental Weapons
Space
(space)
| Drookmani Salvage Claim | |
|---|---|
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space Trait. While this trait is slotted, any time you defeat a foe there is a chance of having additional rewards granted directly into your inventory. |
(space)
| Salvage Specialist | |
|---|---|
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Space Trait. When attacking heavily-damaged starships, you have a chance of salvaging the debris caused by continued attacks. This debris can be used to create new items and components through the use of the R&D System. |
(space)
| S.W.A.T. System | |
|---|---|
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Enemy ships of Cruiser rank and smaller which attack your ship in the rear arc are pulled through subspace to the front of your ship, and are severely slowed for 8 seconds. 20 second cooldown. |
(space)
| Thrill-seeker | |
|---|---|
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'''Space Trait''': Increases your Flight Speed and Full Impulse Flight Speed. |
(space)
| Bulkhead Technician | |
|---|---|
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'''Space Trait''': Increases your Maximum Hull Hit Points. |
(space)
| Fleet Coordinator | |
|---|---|
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'''Space Trait''': Increases your Damage based on how many players are in your party. (Self Included) |
(space)
| Grace Under Fire | |
|---|---|
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Space Trait. If you take more than 20% of your hitpoints in damage within a 5 second period, the cooldown on Miraculous Repairs is reset. This trait will only trigger when Miraculous Repairs is already on cooldown, and can only trigger once every 90 seconds. |
(space)
| Techie | |
|---|---|
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Space Trait. Improves your Hull Repair skill, which increases the effectiveness of abilities that heal or regenerate your ships hull. |
(space)
| Harmonic Shield Linkage | |
|---|---|
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Space Trait. You gain Bonus Shield Regeneration and Hardness based on the amount of nearby allies (including yourself). |
Ship
| Team Synergy | |
|---|---|
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To Self and Allies within 10km when using Engineering Team, Science Team or Tactical Team * Applies a lesser version of the Team ability effects |
| Reconstructive Conversion Wave | |
|---|---|
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* When activating any Hull Heal Bridge Officer Ability or Command Bridge Officer Ability: to target: ____ Antiproton Damage to up to 10 Foes within 5km Per affected Foe: Heal 1% of Max Hull Capacity every 2 sec for 10 sec to you and your Pets ''(Healing is Doubled if 10 Foes Affected)'' |
| Onboard Dilithium Recrystallizer | |
|---|---|
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* Add 10 Power per sec to whichever Subsystem is lowest +10% Bonus Damage per non-Weapon Power Subsystem currently at maximum for 35 sec |
| Together We Stand | |
|---|---|
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* To allies and self within a 5km radius: ** +10% Maximum Hit Points +5% per ally within range (Max 35%) for 30 sec ** +10% Maximum Shield Capacity +5 per ally within range (Max 35%) for 30 sec |
| Flagship Staffing | |
|---|---|
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*To allied targets of any Command, Hull Healing or Shield Healing Bridge Officer ability: Reset Cooldowns on non-Spec Firing Modes (not below Shared Cooldowns) 33% Firing Cycle Haste for Energy Weapons for 10 sec |
| Repurposed Cargo Bay Hangar | |
|---|---|
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Launches an Advanced Federation Valkyrie Fighter Squadron when launching a Hangar Pet (6 max) |
Reputation
(space)
| Advanced Engines | |
|---|---|
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Base ship Flight Speed and Turn Rate are increased. +25/31.3 Flight Speed +25/31.3 Turn Rate |
(space)
| Energy Refrequencer | |
|---|---|
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Firing directed energy weapons heals you a percentage of damage dealt. Receive 7.5%/9.4% of your outgoing damage as a Hull heal to you (Triggers up to 5 times per second, capped at 300/450 base healing per trigger)'' |
(space)
| Tyler's Duality | |
|---|---|
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Slotting this trait willl passively increase your starship Critical Chance based on Hull Capacity (Max +6/7.5% at 200,000 Hull Capacity) +__ Critical Chance based on Hull Capacity (Max +6/7.5% at 200,000 Hull Capacity) |
(space)
| Chrono-Capacitor Array | |
|---|---|
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Reduce the recharge times of your Bridge Officer abilities. |
| :+7.5/9.4% Bridge Officer Ability Recharge Speed |
(space)
| Auxiliary Power Configuration - Offense | |
|---|---|
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In space combat you gain a damage and accuracy boost based on your Auxiliary Power Level. |
| :+__% Bonus All Damage (based on Auxiliary Power level) | |
| :+__ Accuracy Rating (based on Auxiliary Power level) |
Active Reputation






























